ROQ to AMR

Convert ROQ to AMR, ROQ to AMR Converter

AMR MP3 Converter
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Total Audio MP3 Converter

Convert ROQ to AMR


Total Audio MP3 Converter converts ROQ files to AMR format. The software is an all in one audio converter that supports more than 90 audio and video files as input, and converts to popular formats such as MP3, WAV, AAC, M4A, OGG, WMA, and AMR.

Total Audio MP3 Converter also supports batch conversion, and is full compatible with Vista and Windows 7.

  1. Free Download Total Audio MP3 Converter here and then install the software by instructions
  2. Launch Total Audio MP3 Converter
  3. Choose ROQ Files
    Click "Add Files"
    Click "Add Files" to choose ROQ files and then add them to conversion list.

    Choose one or more ROQ files
    Choose one or more ROQ files you want to convert and then click Open.

  4. Choose "to AMR"
    to AMR

  5. Convert ROQ to AMR
    Click Convert
    Click button "Convert" to convert all ROQ files to AMR format.

    Converting ROQ to AMR
    The software is converting ROQ files to AMR format.

  6. Play & Browse
    Play & Browse
    When conversion completes, you could right-click converted item and choose "Play Destination" to play the destination file; or choose "Browse Destination Folder" to open Windows Explorer to browse the destination file.
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What is ROQ?
RoQ is a video file format that originated in The 11th Hour game. After Graeme Devine, the creator of the format joined id Software, the RoQ file format has been in use in every game the company has released such as Quake III, Return to Castle Wolfenstein and DOOM 3. As it applies to id Tech 4, these files are used for video sequences and animated materials and are stored in /base/video.

The format runs at a fixed 30 frames per second with an optional 22050 Hz mono or stereo sound track. Videos may technically be up to 65520 x 65520 pixels with both dimensions divisible by 16 and produce a valid RoQ file, but none of id Software's games will play back a video with dimensions that aren't a power of two, most likely because of OpenGL's texture sizing restrictions.

NOTE: It's been reported that movies with dimensions greater than 512 x 512 cause issues in various id Software games. Until this can be positively confirmed or denied it's best to avoid higher resolutions.

RoQ is a motion compensating vector quanitizer format, similar to Cinepak, but higher quality due to the use of the ITU-R BT.601 colorspace (the same one used in component video, PAL televisions, JPEG and MPEG), whereas Cinepak uses a low-quality YUV-like colorspace designed for faster decoding that often results in gamut degradation before compression even begins.

Because it's a vector quantizer, RoQ files are very fast to decode and very slow to encode. Decoding involves nothing more than converting the colorspace of the codebooks and then copying data, whereas encoding involves using several complicated schemes to produce a "palette" of image fragments that will result in the least degradation.

RoQ uses two codebooks per frame, with the second being constructed from pieces of the first, with up to 256 entries each. Due to this, only 1024 new colors can be introduced each frame, severely limiting the color gamut. This could arguably be improved by better predicting which sections will be motion compensated, but doing so is difficult, since codebook entries are generated from non-motion-compensated image sections, but whether or not they'll be used depends on the quality of them compared to motion compensated sections, resulting in a chicken-and-egg problem. This is made worse by the fact that all three major RoQ codecs are single-pass.

While the format is limited and much lower quality than MPEG and Indeo Video, it was presumedly preferred by id Software because of the lack of royalties, the lack of patent liability that presents a serious problem with most video formats, and the absence of complex platform-specific APIs.

What is AMR?
Adaptive Multi-Rate (AMR) is an audio data compression scheme optimized for speech coding. AMR was adopted as the standard speech codec by 3GPP in October 1998 and is now widely used in GSM and UMTS. It uses link adaptation to select from one of eight different bit rates based on link conditions. AMR is also a file format for storing spoken audio using the AMR codec. Many modern mobile telephone handsets will allow you to store short recordings in the AMR format. There also exists another storage format for AMR that is suitable for applications with more advanced demands on the storage format, like random access or synchronization with video. This format is the 3GPP-specified 3GP container format based on ISO base media file format.

Key Features:

  • Sampling frequency 8 kHz/13-bit (160 samples for 20 ms frames), filtered to 200-3400 Hz.
  • The AMR codec uses eight source codecs with bit-rates of 12.2, 10.2, 7.95, 7.40, 6.70, 5.90, 5.15 and 4.75 kbit/s.
  • Generates frame length of 95, 103, 118, 134, 148, 159, 204, or 244 bits for bit rates 4.75, 5.15, 5.90, 6.70, 7.40, 7.95, 10.2, or 12.2 kbit/s, respectively
  • AMR utilizes Discontinuous Transmission (DTX), with Voice Activity Detection (VAD) and Comfort Noise Generation (CNG) to reduce bandwidth usage during silence periods
  • Algorithmic delay is 20 ms per frame. For bit-rates of 12.2, there is no 'algorithm' look-ahead delay. For other rates, look-ahead delay is 5 ms. Note that there is 5 ms 'dummy' look-ahead delay, to allow seamless frame-wise mode switching with the rest of rates.
  • AMR is a hybrid speech coder which uses Algebraic Code Excited Linear Prediction (ACELP)
  • The complexity of the algorithm is rated at 5, using a relative scale where G.711 is 1 and G.729a is 15.
  • PSQM testing under ideal conditions yields Mean Opinion Scores of 4.14 for AMR (12.2 kbit/s), compared to 4.45 for G.711 (u-law)
  • PSQM testing under network stress yields Mean Opinion Scores of 3.79 for AMR (12.2 kbit/s), compared to 4.13 for G.711 (u-law)

Convert ROQ to AMR Related Topics: AMR to AAC, XVID to AMR, DAT to AMR, VOC to AMR, M4V to AMR, DXA to AMR, IT to AMR, AMR to M4B, WV to AMR, PSX to AMR, VQF to AMR, HDTV to AMR, MPA to AMR, ULAW to AMR, FLAC to AMR, XA to AMR, WM to AMR, GXF to AMR, M4B to AMR, 3GPP to AMR, MJ2 to AMR, 4XM to AMR, SND to AMR, MPC to AMR, SWF to AMR, W64 to AMR, 3G2 to AMR, QT to AMR, MTM to AMR, MPGA to AMR, F4B to AMR, QCP to AMR, OGX to AMR, MPE to AMR, DTS to AMR, OGV to AMR, WAV to AMR, SOL to AMR, MOD to AMR, SMK to AMR

 

 

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